![]() ![]() Even so, the margin of error is going to be slightly higher than the normal 1–2% range we'd get from a good built-in benchmark. We also ran the game in solo/co-op mode and played against bots because we didn't want other humans wondering why one player kept running in circles around one area of the map. That means that besides trying to avoid heavy clouds in the sky (which drops performance), or if a tornado shows up, we exit and restart. We've attempted to mitigate that variability by running each test multiple times and also tried to get a "clear" day for the battle on the Discarded map. Weather effects can also impact performance, and just the general mayhem of a 64-player or even 128-player match means there's far more variability between runs. Of course, there isn't a built-in benchmark, which means we had to run every test manually-good for getting a true look at performance, bad for repeatability. Benchmarking Battlefield 2042 is, frankly, horrible-this is pretty much the opposite of most of the things we like to see, as we discussed in how to make a good game benchmark. Our test equipment consists of a Core i9-9900K CPU with 32GB of DDR4-3600 CL16 memory, a 2TB SSD, and of course, the various GPUs we've tested. ![]()
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